Give every loop a question
A.R.E.S. has limited energy, and Rivage's loop structure asks the player to turn knowledge into progress. A useful run therefore begins with a question, not a list of every available interaction.
Plan a loop
- Review what K9 has preserved.
- Pick one unresolved system or story claim.
- Choose the shortest known route to test it.
- Leave time to observe the result and any downstream change.
- At reset, separate confirmed results from new hypotheses.
Avoid repetition
Do not repeat a solved action unless its state must be recreated or a new variable could change the outcome. K9 exists to reduce that repetition, so planning should focus on the boundary of what is known.
Exact energy budgets and optimal routes require a specified game build and should not be inferred from promotional descriptions.
SourceOpen primary source